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Mortal Kombat 4

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Fujin

WhirlWind Spin - F,D,Press LP to spin

Alternate Color - Hold start, LP+HP+HK

Dive Kick - D+LK (in air)

Tornado Lift - F,D,F,HP

Slam -B,F,D,Lk (while in tornado lift)

Rising Knee - D,F,HK

Weapon - B,B,LP

Fatalities

Raise and Destroy - BL+RN 5 times (sweep)

Windy Days SUCK! - D,F,F,U,BL (sweep)

Prison Stage - D,D,D,HK (close)

Goro's Lair - B,F,B,HP (close)

Jarek

Weapon - F,F,HP

Alternate Color - Hold start, HK+HP+RN

Cannonball - B,F,LK

Back Flip Slam - B,D,B,HK

TriBlade - D,B,LP

Upwards Cannonball - F,D,F,HP

Fatalities

Heart Rip - F,B,F,F+LK (close)

Eye Laser - U,U,F,F+BL (sweep)

Prison Stage - F,D,F,HK (close)

Goro's Lair - B,F,F,LP (close)

Liu Kang

Weapon - B,F,LK

Alternate color - Hold start, HK+BL+LK

High Fireball - F,F,HP

Low Fireball - F,F,LP

Flying Dragon - F,F,HK

Bicycle Kick - Hold LK 6 seconds, Release LK

Fatalities

Dragon - F,F,F,D,BL+HK+LK (sweep)

Fireball from HELL! - F,D,D,U,HP (close)

Prison Stage - F,F,B,LP (close)

Goro's Lair - F,F,B,Hk (close)

Kai

Weapon - QCB,LP

Alternate Color - Hold start, HP+BL+LK

Handstand - BL+LK

Return to feet - BL

Leg Throw - Handstand, LK

Hand spin - Handstand, Hold LP

Mule Kick - Handstand, HK

Fireball up - B,B,HP

Fireball down - F,F,LP (in air)

Uppercut - QCF,HP

Fatalities

Head Rip - Hold BL, U,F,U,B,HK (close)

Fireball - U,U,U,D,BL (sweep)

Goro's Lair - B,F,D,HK (close)

Prison Stage - F,F,D,BL (close)

Johnny Cage

Weapon - F,D,F,LK

Alternate color - Hold start, RN+LP+LK

Shadow Kick - B,F,LK

Low Blow - BL+LP

Shadow Uppercut - B,D,B,HP

Low Fireball - D,B,LP

High Fireball - D,F,HP

Fatalities

Torso Rip - F,B,D,D,HK (close)

Decapitation - D,D,F,D,BL (close)

Goro's Lair - B,F,F,LK (close)

Prison Stage - D,D,F,F,HK (close)

Jax

Weapon - D,F,HP

Alternate Color - Hold start, RN+LP+BL

Ground Pound - F,F,D,LK

Dashing Punch - HCB,LP

Wave - QCF,LP

Multi-Slam - LP, RN+BL+HK, HP+LP+LK, HP+BL+LK, HP+LP+HK+LK

Backbreaker - BL (in air)

Fatalities

Arm Rip - Hold LK, F,F,D,F, release LK (close)

Head Smash - B,F,F,D,BL (close)

Prison Stage - F,F,B,LK (close)

Goro's Lair - F,F,B,HP (close)

Quan Chi

Weapon - QCB,HK

Alternate Color - Hold start, HP+RN+HK

Air throw - BL (in air)

Skull - F,F,LP

Teleport Kick - F,D,LK

Steal Weapon - F,B,HP

Slide - F,F,HK

Fatalities

Leg Rip - Hold LK, D,F,D,F,Release LK (close)

Impersonator - U,U,D,D,LP (sweep)

Prison Stage - F,F,D,HP (close)

Goro's Lair - F,F,B,Lk (close)

Sub-Zero

Weapon - D,F,HK

Iceblast - D,F,LP

Ice Clone - D,B,LP

Slide - LP+BL+LK

Fatalities

Head Rip - F,B,F,D,HP+BL (close)

Deep Freeze - B,B,D,B,HP (sweep)

Prison Stage - D,U,U,U,HK (close)

Goro's Lair - D,D,D,LK (close)

Raiden

Weapon - F, B, HP

Alternate Color - Hold Start, LP + BL + HK

Lightning - QCB, LP

Teleport - D,U

Torpedo - F, F, LK (can be done in air)

Fatalities

Prison Stage - D, F, B, BL (close)

Electrocution Fatality -(Hold BL)F, B, U, U, HK (close)

Goro's Lair - F, F, D, LP (close)

Electric Impalement - D, U, U, U, HP (close)

Reiko

Weapon  - D, B, HP

Alternate Color - Hold Start, RN + HP + LK

Teleport -D, U (BL to throw)

Flip Kick - B, D, F, LK

Shurikens - D, F, LP

Circular Teleport - B, F, HK

Fatalities

Prison Stage Fatality - D, D, B, LP (close)

Goro's Lair Fatality - F, F, D, LK (close)

Multi-Shuriken Fatality - B, B, D, D, HK (outside sweep)

Torso Kick Fatality - F, D, F, LP + BL + HK + LK (close)

Reptile

Weapon - B, B, LK

Alternate Color - Hold Start, LP + BL + LK

Crawl - B, F, LK

Acid - QCF, HP

Running Punch - B, F, LP

Invisibility - BL + HK

Fatalities

Prison Stage Fatality - D, F, F, LP (close)

Goro's Lair Fatality - D, D, F, HK (close)

Acid Puke Fatality - U, D, D, D, HP (outside sweep)

Face Chew Fatality - Hold HP, LP + HK + LK, U (close)

Scorpion

Weapon - F, F, HK

Alternate Color  - Hold Start, HP + HK + BL

Spear - B, B, LP

Teleport Punch - QCB, HP

Air Throw - BL

Skull Flame - D, F, LP

Fatalities

Prison Stage Fatality - F, F, D, D, LK (close)

Toasty Fatality - B, F, F, B, HP + BL (past sweep)

Goro's Lair Fatality - B, F, F, LK (close)

Stinger Fatality - B, F, D, U, HP (close)

Shinnok

Weapon: Bladed Staff = B, F, LP

Alternate Color = Hold Start, HP + BL + LP

Morphs

Fujin - F, F, B, HK

Kai - F, F, F, LK

Liu Kang - B, B, F, HK

Jarek - B, B, B, LK

Quan Chi - B, F, B, F, LK

Reptile - B, B, F, BL

Scorpion - F, B, LP

Sonya - F, D, F, HP

Sub-Zero - D, B, LP

Tanya - B, F, D, BL

Raiden - D, F, F, HP

Johnny Cage - D, D, HP

Jax - F, D, F, HK

Reiko - B, B, B, BL

Fatalities

Prison Stage Fatality - D, D, F, HK (close)

Grip Fatality - D, B, F, D, RN (close)

Hand Smash Fatality - D, U, U, D, BL (close)

Goro's Lair Fatality - U, D, B + HP (close)

Sonya

Weapon - F, F, LK

Alternate Color - Hold Start, LK + HP + RN

Rings - QCF, LP

Leg Throw - D + LP + BL

Bicycle Kick - B, B, D, HK

Flying Punch - F, B, HP

Air Throw - BL

Cartwheel - QCF, LK

Fatalities

Prison Stage Fatality - D, B, B, HK (close)

Kiss of Death Fatality - D, D, D, U, RN (sweep)

Goro's Lair Fatality - F, D, F, HP (close)

Leg Split Fatality - U, D, D, U, HK (outside sweep)

Tanya

Weapon: Boomerang - F, F, HK

Alternate Color - Hold Start, HK + LK + LP

Fireball - QCF, HP (air move)

Cartwheel Kick - QCB, LK

Downward Fireball (air move only) - QCB, LP

Screw Kick - F, F, LK

Fatalites

Prison Stage Fatality - B, F, D, HP (close)

Kiss of Death Fatality - D, D, U, D, HP + BlL(close)

Neck Twist Fatality - D, F, D, F, HK (close)

Goro's Lair Fatality - F, F, F, LP (close)

Kombat Kodes

Box1 = Player 1 LP

Box2 = Player 1 BL

Box3 = Player 1 LK

Box4 = Player 2 LP

Box5 = Player 2 BL

Box6 = Player 2 LK

111-111 = Extra weapon

100-100 = Throws Disabled

444-444 = Both players start with weapons drawn

666-666 = quiet mode (no music)

050-050 = loser explodes

222-222 = both players start with random weapons

123-123 = both players start just above danger level

555-555 = Weapons drop everywhere

333-333 = Random characters

002-002 = Both players never drop weapons

012-012 = shadow mode (look like noob saibot)

020-020 = Mountain Stage rains blood

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